- Fixed custom greet loop with the "Arthon" name. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. For now these are unvoiced. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. This should prevent scene overlap from happening. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! Go back to Solstheim. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. She is the Serana in Laura Bailey's absence. Serana will now feel even more responsive and alive during your adventures! (Full release TBD on Apple Music/Spotify/other streaming services). This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Bethesda meant only the player to attend the party, no one else. - Backend improvements with WhatsOnYourMind dialogue. Serana will only give gifts within towns/cities. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. If Serana isn't close to you yet, you won't hear any MQ commentary at all. If you are on Xbox, only the latter method is available to you. - Added Serana's brief commentary on Skyrim's factions. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Backend improvements for how Serana Romance quests are numbered. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! You must first get permission from me before you can modify, use, or alter my files for public use. - The player will no longer be able to steal Serana's horse. radiant dialogue option. - Removed accidental ITM/Serana NPC record edit. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Improved other dialogue conditions for Companions quest commentary. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. - The Markarth and Morthal conversations were mixed up. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. This happens later in the Dawnguard questline so it's good for roleplay. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. 2. Pretty Huge Update! - Auri Banter. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. I felt in vanilla, that conversation was cut short. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Some good stuff- primarily the fact that you're now able to romance Serana. Now there's a voiced conversation behind it, and an in-game reason why it's in place. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. ", or "What's on Your Mind? A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. - Radiant commentary on Ancient Technology quest. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - More post-quest dialogue after defeating Harkon. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - Serana commentary convos on Dawnguard members (Hunter side). - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Big Update! I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. I mean, why wouldn't Serana, a mage, have more to say about this place? (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". She chooses to stick around, and her ending reaction to you has been toned down a bit. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen.
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